9 Gaming Masterpieces That Should Never Be Dragged Through the Mud

By: The Mechanic | 2026-01-24
Nostalgic Epic Experimental Action Singleplayer RPG
9 Gaming Masterpieces That Should Never Be Dragged Through the Mud
Planescape: Torment

1. Planescape: Torment

Tim Schafer's 2005 original sent players into the bizarre, often hilarious, and surprisingly poignant landscapes of characters' minds. Raz's journey through mental worlds, each a vibrant reflection of its inhabitant's psyche, was a masterclass in creative level design and storytelling. It balanced platforming, psychic powers, and a genuinely heartwarming narrative about empathy and mental health long before such themes became commonplace in games.
Psychonauts

2. Psychonauts

Square's 2000 PlayStation title stood apart with its intricate weapon crafting, unique chain combat system, and a deeply atmospheric, almost Shakespearean, narrative. Set within the dark fantasy world of Leá Monde, its mature themes and complex mechanics demanded player investment. The game's distinct visual style, a blend of pre-rendered backgrounds and polygon characters, created an enduring, almost gothic, aesthetic that few titles have replicated since.
Vagrant Story (2000)

3. Vagrant Story (2000)

Ubisoft's 2003 gem, now revitalized, always felt ahead of its time. Jade's quest to expose a conspiracy, blending photography, stealth, combat, and hovercraft racing, was a vibrant tapestry of gameplay. This anniversary edition reminds us why its endearing characters, rich world-building, and seamless genre-blending resonated so deeply. It’s a testament to how art direction and a strong narrative can transcend technical limitations.
Beyond Good & Evil - 20th Anniversary Edition

4. Beyond Good & Evil - 20th Anniversary Edition

Rare's 2001 N64 swansong was a brazen middle finger to conventional platformers. Conker, a foul-mouthed, greedy squirrel, navigated a world of adult humor, pop culture parodies, and unexpected genre shifts. It was technically ambitious for its era, pushing the N64 to its limits with voice acting and detailed environments. This game challenged expectations, proving that video games could be irreverent, shocking, and still brilliantly designed.
Conker's Bad Fur Day

5. Conker's Bad Fur Day

Released in 2001, Team Ico's inaugural work was a masterclass in minimalist design and emotional storytelling. The bond between the horned boy Ico and the ethereal Yorda, conveyed through subtle animations and environmental cues rather than dialogue, created a powerful, wordless narrative. Its ethereal art direction and haunting soundtrack cemented its status as an artistic benchmark, proving games could evoke profound sentiment with quiet grace.
ICO

6. ICO

PlatinumGames' 2010 shooter was a pure adrenaline rush, redefining third-person action with its blistering speed and innovative 'boost slide' mechanic. Protagonist Sam Gideon's augmented reality suit enabled balletic combat, allowing players to zip across arenas, slow down time, and unleash devastating attacks. It was a concise, focused experience that prioritized kinetic gameplay and stylish execution, setting a high bar for mechanical polish in the genre.
Vanquish

7. Vanquish

Capcom's 2003 cel-shaded spectacle was a love letter to classic tokusatsu and comic books, oozing style from every frame. Joe, a fanboy turned superhero, manipulated time with 'VFX Powers' to create dazzling combos and overcome absurd enemies. Its distinct art style, tight combat, and relentless creativity made it a unique entry in the beat 'em up genre, demanding precision and rewarding players with unparalleled visual flair.
Viewtiful Joe (2003)

8. Viewtiful Joe (2003)

PlatinumGames' 2013 title, originally for the Wii U, was a singular vision of mass-combat chaos. Players commanded a squad of superheroes, transforming them into giant weapons through the 'Unite Morph' mechanic. It demanded strategic thinking amidst the frenetic action, offering deep combat that rewarded mastery. This game celebrated heroism and teamwork with a vibrant, over-the-top aesthetic, proving that innovation could still thrive in action games.
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