9 Games the Industry Forgot (But We Never Will)

By: The Story Decoder | 2026-01-14
Atmospheric Nostalgic RPG Shooter Sci-Fi Singleplayer
9 Games the Industry Forgot (But We Never Will)
Alpha Protocol

1. Alpha Protocol

Man, *Alpha Protocol* was a mess, but what a glorious mess. Obsidian gave us a spy RPG where your choices genuinely mattered, twisting the narrative in ways most "choice-driven" games only dream of. Sure, the combat was janky enough to make you wince, but the dialogue, character interactions, and branching paths? Unparalleled. It’s a tragedy modern publishers shy away from such ambitious, flawed gems, preferring polished mediocrity over true innovation.
Binary Domain

2. Binary Domain

From the creators of *Yakuza* came *Binary Domain*, a third-person shooter with an unexpected heart. Its 'Consequence System' tried to make your squadmates react to your commands, sometimes hilariously. But beyond the gimmick, it was a solid cover-shooter with incredibly satisfying robot destruction and a surprisingly thoughtful story about AI and humanity. It felt like a summer blockbuster movie, but one where the robots actually *felt* like they were made of metal. An overlooked gem.
Remember Me

3. Remember Me

*Remember Me* was DONTNOD's pre-*Life is Strange* debut, and visually, it was stunning. Neo-Paris was a gorgeous cyberpunk dreamscape, and the "memory remixing" mechanic was pure genius, letting you literally alter people's pasts. The combat, though, felt a bit generic, an awkward dance in an otherwise exquisite ball. It deserved so much more praise for its bold artistic vision and inventive storytelling ideas, a true shame it didn't spawn a franchise.
Call of Juarez: Gunslinger

4. Call of Juarez: Gunslinger

Forget gritty realism; *Call of Juarez: Gunslinger* embraced its arcade roots with a vengeance. This cel-shaded Western FPS was a masterclass in unreliable narration, with the story literally changing around you as the narrator embellished or corrected himself. The gunplay was snappy, the boss fights iconic, and the sheer joy of blasting through waves of bandits while listening to Silas Greaves spin yarns was unmatched. A perfect example of style and substance complementing each other.
El Shaddai: Ascension of the Metatron

5. El Shaddai: Ascension of the Metatron

Visually, *El Shaddai* is still breathtaking. It's like playing through a living art installation, with environments constantly shifting and evolving, each frame a painting. The combat, while simple (three buttons, no HUD), had a unique flow and demanded mastery. Based on apocryphal biblical texts, its narrative was as abstract and beautiful as its aesthetics. It dared to be different, a truly experimental action game that flew under almost everyone's radar.
Vampire: The Masquerade - Bloodlines

6. Vampire: The Masquerade - Bloodlines

Oh, *Bloodlines*. A buggy, unfinished masterpiece. Launched in shambles, yet its intricate world-building, phenomenal writing, and deep RPG mechanics shone through the technical issues. Every playthrough felt unique, dictated by your chosen clan and dialogue choices. It’s a testament to its raw potential that fans patched it for decades, proving that a truly great concept, even if flawed, can achieve legendary status far beyond its initial release.
Deadly Premonition

7. Deadly Premonition

Where do you even begin with *Deadly Premonition*? It's the gaming equivalent of a glorious train wreck you can't look away from. A janky, bizarre detective horror game that's equal parts frustrating and utterly captivating. Agent York and Zach's surreal conversations, the unforgettable characters, the clunky combat – it all coalesced into something uniquely compelling. It defied all conventional game design wisdom and became a cult classic for its sheer, unadulterated weirdness.
Singularity

8. Singularity

Raven Software's *Singularity* was a competent, atmospheric FPS that arrived a bit late to the party. Its time-manipulation device offered cool environmental puzzles and combat options, letting you age enemies to dust or revert objects. It had solid gunplay and a genuinely creepy B-movie sci-fi vibe reminiscent of *BioShock* with a Cold War twist. It was a shame it got buried, as it offered a tight, fun, and memorable single-player campaign.
Sunset Overdrive

9. Sunset Overdrive

Insomniac brought us *Sunset Overdrive*, a ridiculously colorful, chaotic, and downright hilarious open-world experience. Traversal was king, chaining grinds, bounces, and wall runs while blasting mutant "Fizzies" with outlandish weaponry. It was pure, unadulterated fun, oozing personality and breaking the fourth wall with abandon. An Xbox exclusive that deserved a much wider audience, proving that open-world games don't always need to be grim and serious.
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